Best Book Buys - Three-Dimensional Display Systems Books
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  Books > Browse > Subject Category > Computers > Computer Graphics / Game Programming > Three-Dimensional Display Systems  
370 Books found.
 
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Subject Category > Computers > Computer Graphics / Game Programming > Three-Dimensional Display Systems
 
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1. Alice in Action: Computing Through Animation
by Joel Adams

Paperback, Course Technology Ptr (August 2006)
List Price: $27.95
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2. Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization
by Andre Lamothe

Paperback, Macmillan Computer Pub (June 2003)
List Price: $59.99
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3. Inside Rhinoceros 4
by Ron K.C. Cheng

Paperback, Thomson Learning (April 2008)
List Price: $61.95
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4. Game Character Development with Maya
by Anthony Ward

Paperback, Macmillan Computer Pub (November 2004)
List Price: $49.99
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5. Introductory Techniques for 3-D Computer Vision
by Emanuele Trucco, Alessandro Verri

Hardcover, Prentice Hall (February 1998)
List Price: $107.80
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6. Direct3D: Professional Reference
by Michael Stein, Eric Bowman, Gregory Pierce

Paperback, Macmillan Computer Pub (March 1997)
List Price: $55.00
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7. Learning to Program With Alice: Brief
by Wanda P. Dann, Stephen Cooper, Randy Pausch

Paperback, Prentice Hall (July 2005)
Other Formats: | CD-ROM | Paperback |
List Price: $50.00
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8. Mastering Maya 8
by John Kundert-Gibbs, Dariush Derakhshani, Eric Kunzendorf, Mick Larkins

Paperback, John Wiley & Sons Inc (April 2007)
List Price: $49.99
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9. Theory of Three-Dimensional Computer Graphics
by L. Szirmay-Kalos (Editor)

Paperback, Intl Specialized Book Service Inc (September 1995)
List Price: $28.00
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10. Programming Vertex and Pixel Shaders
by Wolfgang Engel

Paperback, Charles River Media (September 2004)
List Price: $49.95
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